Halo: Reach
Halo:Reach Box Art

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  Type: First Person Shooter
Mode: Single-player, Multiplayer
Release Date:
  September 14, 2010
– XBOX 360
Developers: Bungie
– Microsoft Game Studios
  ACB: MA15+
  PEGI: 16
Official Website:

Halo: Reach is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox 360 console. Reach was released in North America, Australia, and Europe on September 14, 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, during the battle for the world of Reach. As the Covenant begin their assault on the planet, the UNSC begin their heroic yet ultimately futile effort to repel the alien invaders.

Reach was originally announced at the Electronic Entertainment Expo 2009 in Los Angeles, California, with the first in-engine trailer shown at the 2009 Spike Video Game Awards. Players who purchased Halo 3: ODST were eligible to participate in a Reach multiplayer beta in May 2010; the beta allowed Bungie to gain player feedback for fixing bugs and making gameplay tweaks before shipping the final version. The developers focused on creating a compelling world, more difficult enemies, and updated graphics and audio.

Halo: Reach grossed US$200 million on its launch day, setting a new record for the franchise. The game sold well in most territories, moving more than three million units its first month in North America. Critical reception was positive; reviewers from publications such as IGN, GamePro, and Official Xbox Magazine called it the best Halo title yet. Reach was Bungie's final Halo game, with future games overseen by the Microsoft subsidiary 343 Industries.

Reach takes place in a futuristic science fiction setting during the year 2552, shortly before the events of the 2001 video game Halo: Combat Evolved, and during the events of the 2001 novel Halo: The Fall of Reach. Humans, under the auspices of the United Nations Space Command (UNSC), have been waging a long war against a collective of alien races known as the Covenant. By the events of Reach, almost all of humanity's interstellar colonies have fallen. Reach itself is an Earthlike colony that serves as the UNSC's main military hub. The colony is home to over 700 million civilians in addition to the military presence.

The game follows the actions of "Noble Team", a UNSC special operations unit composed of elite supersoldiers known as Spartans. Players assume the role of an unnamed new addition to the team, identified by the call sign Noble Six. Noble Team's leader is Carter-A259, a no-nonsense soldier. His second-in-command, Kat-B320, has a bionic arm; together, Carter and Kat are the only two remaining original members of Noble Team. The other members include heavy weapons specialist Jorge-052, assault specialist Emile-A239, and marksman Jun-A266.

Story Noble Team, dispatched to discover why a communications relay has gone offline, discovers Covenant forces on Reach. Soon after, the team is deployed to "Sword Base", an installation belonging to the Office of Naval Intelligence (ONI), to defend it from a Covenant vessel. The team meets the scientist Catherine Halsey, the mastermind behind the Spartan program and their MJOLNIR powered armor. Halsey informs Noble Team that the Covenant forces at the relay were searching for important information.

Jun and Six are dispatched on a covert overnight mission to assess the Covenant's strength and discover an invasion force. The following morning, Noble Team leads UNSC forces in assaulting a Covenant ground base and removes fortified defenses at the base. When a massive Covenant super-carrier joins the fight, Jorge and Six take part in a plan to destroy the carrier using a makeshift bomb. After defending a space station orbiting Reach until its defenses come back online, Jorge and Six use starfighters to infiltrate a smaller Covenant ship, prepare the bomb and set the ship on a docking course with the carrier. Its timer malfunctions, so Jorge stays behind and sacrifices himself to destroy the carrier. Moments later, Covenant ships start arriving at Reach in huge numbers and begin a full-scale invasion of the planet.

After returning to the surface of Reach, Six travels to the city of New Alexandria and aids the local military in fighting the Covenant and evacuating the city, reuniting with Noble Team along the way. However, they are forced to retreat to an underground bunker and Kat is killed by a Covenant sniper before they reach it. Later recalled to Sword Base, Halsey guides Noble Team underground to an ancient Forerunner artifact that she believes is key to winning the war against the Covenant. Six, Carter and Emile are entrusted with transporting the artificial intelligence Cortana, and the information she carries concerning the artifact, to the UNSC ship Pillar of Autumn. Jun leaves the team to escort Halsey to another base.

En route to the Autumn's dry dock, Carter is critically wounded. He rams his ship into a Covenant mobile assault platform, allowing Six and Emile to safely reach the shipyard where the Autumn is located. Emile uses railgun emplacement to defend the Autumn while Six fights through Covenant ground forces to get Cortana to Captain Jacob Keyes. When Emile is slain by Elites, Six remains behind to control the gun, ensuring the Autumn's escape. The Autumn flees from Reach and discovers a Halo ringworld, leading straight into the events of Halo: Combat Evolved.

The post-credits scene puts the player in control of Six's last stand against overwhelming Covenant forces. After sustaining heavy damage, Six drops his or her shattered helmet and is overwhelmed. Years later, Six's helmet remains on the grassy plains of a now-restored Reach. A voice-over narration by Halsey eulogizes Noble Team, who ultimately enabled humanity's victory over the Covenant. [Source: Wikipedia]